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| S.P.I.N.Y. | press release in german as pdf | Enjoy |
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| pressetext in deutscher sprache als pdf | |||||||||
| is an interactive feature game | |||||||||
| for adults on CD-Rom. | |||||||||
| A film script is the material used for | The linear story of S.P.I.N.Y. | ||||||||
| a text & photo story being narrated | is contained once and in a | ![]() |
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| interactively on the basis of | fragmented manner more than | ||||||||
| comix & collage. S.P.I.N.Y. | 20 times. These variations are | ||||||||
| allows the user to surf | arranged in an associative way, | ||||||||
| through the story of Sandrella | forming little new stories, | ||||||||
| which describes the phases | all having to do with the same | ||||||||
| of personal development | subject - relationship and | ||||||||
| the main figure has to live | personal development. Once, | ![]() |
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| through until she can find | Sandrella never meets the lover | ||||||||
| her way out of dependencies | and stays happily married; then, | ||||||||
| into freedom of decision. | Sandrella is not married at all, | ||||||||
| but hanging out in night clubs | S.P.I.N.Y.
has been developed |
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| S.P.I.N.Y. is a role play. | all night; in another shortcut, | with
the support of the |
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| It is an entertainment product, | she is a workaholic, meets the | MEDIA
Programme |
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| an interactive collage which | lover and goes on living a | of
the European Union. |
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| experiments with the options | successful professional life | ||||||||
| & boundaries of interactivity | but a mad love life. | ||||||||
| to provoke interactivity in | S.P.I.N.Y.
installments at |
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| the user's personality. | An intuitive navigation system | ---
frauenvernetzungstag / rema / a / 04 |
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| and the change of rhythms of | ---
collective jukebox / f / 02 |
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| S.P.I.N.Y. problematizes | interactivity are consciously | ---
free manifesta / d / 02 |
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| the position & consciousness | used as an editing tool being | ---
rhizome artbase / us / 02 |
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| of women and their environment | totally different from the ones | ---
brucknerhaus linz / a / 02 |
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| in Western society today, | which can be used for film and | ---
stein / 31st fushion fashion / a / 02 |
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| after the changes emancipation | video - one could call it vivid | ---
lux / a / 01 |
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| lead to. The principles of | editing, as the dynamics created | |
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| collage and fragmentation & | represent a new way of | S.P.I.N.Y.
featured
by |
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| the navigation structure | performance as such. The user | --- logo22 search engine / d / 08 --- netartconnexion / int / 08 --- amsterdam.nettime / nl / 02 ---
silverserver pipermail / a / 02 ---
fashion network / a / 02 ---
e-zine / f / au / 01 ---
maxima / a / 01 ---
fashion.at / a / 01 ---
beautyme.com / a / 01 ---
fashionoffice.org / a / 01 ---
confashion.com / a / 01 ---
monitor / a / 99 |
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| are used to reflect the theme | can control most of the | ||||||||
| itself: the fragmentation and | tempi any time and use this | ||||||||
| variety of female identities | kind of editing according to his | ||||||||
| today & the difficulties and | own rhythm, tempo of perception | ||||||||
| conflicts on the way of | and creation of his own rhythm | ||||||||
| finding the kind of life | of pleasure. | ||||||||
| one wants to live. | |||||||||
| If the first and only outer task | |||||||||
| S.P.I.N.Y. does not simply offer | of the game is to find the | ||||||||
| pre-manufactured interacitivity | chronological way through the | ||||||||
| but provokes in the user a | plot, then the first and only | ||||||||
| consciousness for free | inner task of the game is to | ||||||||
| decisions. Activity instead | develop one's own personality | ||||||||
| of passivity, communication, | & perception. | ||||||||
| perception of one's needs & | |||||||||
| wishes instead of blind | |||||||||
| reaction towards standardized | |||||||||
| offers - this is the | |||||||||
| understanding of interactivity | |||||||||
| which S.P.I.N.Y. tries to evoke | |||||||||
| - in form of a sensual | |||||||||
| experience & an entertaining | |||||||||
| process aiming at the user's | |||||||||
| personal development. | |||||||||
| kanonmedia, non - profit org for new media, 12/24, richtergasse, 1070 vienna, t: ++43 -[0]6991 - 820 70 03 |
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