| S.P.I.N.Y. | press release in german as pdf | Enjoy |
| pressetext in deutscher sprache als pdf | ||
| is an interactive feature game | ||
| for adults on CD-Rom. | ||
| A film script is the material used for | The linear story of S.P.I.N.Y. | |
| a text & photo story being narrated | is contained once and in a | ![]() |
| interactively on the basis of | fragmented manner more than | |
| comix & collage. S.P.I.N.Y. | 20 times. These variations are | |
| allows the user to surf | arranged in an associative way, | |
| through the story of Sandrella | forming little new stories, | |
| which describes the phases | all having to do with the same | |
| of personal development | subject - relationship and | |
| the main figure has to live | personal development. Once, | ![]() |
| through until she can find | Sandrella never meets the lover | |
| her way out of dependencies | and stays happily married; then, | |
| into freedom of decision. | Sandrella is not married at all, | |
| but hanging out in night clubs | S.P.I.N.Y.
has been developed |
|
| S.P.I.N.Y. is a role play. | all night; in another shortcut, | with
the support of the |
| It is an entertainment product, | she is a workaholic, meets the | MEDIA
Programme |
| an interactive collage which | lover and goes on living a | of
the European Union. |
| experiments with the options | successful professional life | |
| & boundaries of interactivity | but a mad love life. | |
| to provoke interactivity in | S.P.I.N.Y.
installments at |
|
| the user's personality. | An intuitive navigation system | ---
frauenvernetzungstag / rema / a / 04 |
| and the change of rhythms of | ---
collective jukebox / f / 02 |
|
| S.P.I.N.Y. problematizes | interactivity are consciously | ---
free manifesta / d / 02 |
| the position & consciousness | used as an editing tool being | ---
rhizome artbase / us / 02 |
| of women and their environment | totally different from the ones | ---
brucknerhaus linz / a / 02 |
| in Western society today, | which can be used for film and | ---
stein / 31st fushion fashion / a / 02 |
| after the changes emancipation | video - one could call it vivid | ---
lux / a / 01 |
| lead to. The principles of | editing, as the dynamics created | |
| collage and fragmentation & | represent a new way of | S.P.I.N.Y.
featured
by |
| the navigation structure | performance as such. The user | --- logo22 search engine / d / 08 --- netartconnexion / int / 08 --- amsterdam.nettime / nl / 02 ---
silverserver pipermail / a / 02 ---
fashion network / a / 02 ---
e-zine / f / au / 01 ---
maxima / a / 01 ---
fashion.at / a / 01 ---
beautyme.com / a / 01 ---
fashionoffice.org / a / 01 ---
confashion.com / a / 01 ---
monitor / a / 99 |
| are used to reflect the theme | can control most of the | |
| itself: the fragmentation and | tempi any time and use this | |
| variety of female identities | kind of editing according to his | |
| today & the difficulties and | own rhythm, tempo of perception | |
| conflicts on the way of | and creation of his own rhythm | |
| finding the kind of life | of pleasure. | |
| one wants to live. | ||
| If the first and only outer task | ||
| S.P.I.N.Y. does not simply offer | of the game is to find the | |
| pre-manufactured interacitivity | chronological way through the | |
| but provokes in the user a | plot, then the first and only | |
| consciousness for free | inner task of the game is to | |
| decisions. Activity instead | develop one's own personality | |
| of passivity, communication, | & perception. | |
| perception of one's needs & | ||
| wishes instead of blind | ||
| reaction towards standardized | ||
| offers - this is the | ||
| understanding of interactivity | ||
| which S.P.I.N.Y. tries to evoke | ||
| - in form of a sensual | ||
| experience & an entertaining | ||
| process aiming at the user's | ||
| personal development. | ||
| kanonmedia, non - profit org for new media, 12/24, richtergasse, 1070 vienna, t: ++43 -[0]6991 - 820 70 03 |
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